An Introduction To 3D with Lyndon Daniels
Table of Contents
Introduction
Part 1 : General Overview
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Welcome
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Course Outline
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Course Timeframe
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A Modular Approach
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Planning
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The Shot Type
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Resolution dependence and independance
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Output Resolution
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Planning and Preparation : Quiz 01
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Planning Texture Output
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Considerations for Animation
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Geometric Surface Types
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Planning and Preparation : Quiz 02
Part 2 : Setup and Preparation
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Introduction
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Image Planes
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3D Scene Setup
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Adjusting the Image Plane
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Modelling Overview
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Transforms
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Components
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Non-destructive Editing
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Transforming Components
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Normals
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Modelling Basics : Quiz 03
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Object History Revised
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Mirroring
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Mirror Modelling
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Coordinate Systems
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Tips on Extruding
Part 3 : Polygon Modelling Tools
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Snapping
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Cut Faces Tool
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Keep it Simple
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Constructing Cavities
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Deleting Edges
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Polygon Modelling Basics : Quiz 04
Part 4 : Understanding UV's
Part 5 : High Resolution Models
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High Resolution Surface Modelling
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Proxy Models
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Removing the Seam
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High Resolution Conversion
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Subdivision Surface History
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Sculpting
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High Resolution Modelling Techniques : Quiz 06
Part 6 : Texturing and Shading
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Texturing
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Texture Creation Guidelines
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2D Photo-manipulation Software
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Organic Texturing
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Texturing and Shading Polygon Models : Quiz 07
Part 7 : Rendering and Final Output
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Hardware vs Software Rendering
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Looking Ahead
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Practical Rendering
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Texture Considerations for Rendering
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Composition
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Lighting Considerations for Rendering
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3 Point Lighting
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Rendering your Final Image
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Rendering and Output : Quiz 08